April-14,2022: Eleventh entry for Graey's Crusade, winding down the semester and crunching in other classes the projects transtitioning to get on Google Play and...
bug fixing tasks. I'm specifically tackling Fire Fighter bugs depicted below with a heirachy picture to show that the spanpoints are objects on the UI canvas that scales the timer, background, and the foreground.
This bug will be my next major focus after I finish a final feature implementation of changing the fire colors on level up which, I believe will be assigning a color variable to the individual fire levels, will update later this week in April 21st's blog post.
To document the details: the fires are set correctly at 1920x1080 but are not scaling equally with the background, there was a small background bug fixed leading up to this blog post in that the foreground sand wasn't wide enough for high aspect ratio phones and was corrected by adding a pixel that was color matched to the foreground sand and made way wider than necessary.
As a note for future readers, this weeks blog post was missed for submission but, still worth leaving a blog post for future reflection, I'm on route for getting all my work together and this project is smooth sailing so long as we don't have build bugs after this week.